All other trademarks are properties of their respective owners. Heroes, Might and Magic, Heroes of Might and Magic and their respective logos are registered trademarks of Ubisoft Entertainment in the U.S. VCMI, this page and the VCMI Team are in no way associated with or supported by Ubisoft Entertainment. To use VCMI you need to own original data files. VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. Open-source engine for Heroes of Might and Magic III We also launched official VCMI Discord channel, join us here. The list of changes is too big to fit here, please refer to the he detailed backlog is on the release page.Ä«ut the journey doesnât end here, more features are already scheduled for 1.3 release. Please note that save games from v1.1 are incompatible with v1.2! And many others Capabilities of configurable adventure map objects were expanded, as well as secondary skills and related bonuses. Mod system got a few subtle, but significant extensions. Of course you may also observe tweaks in Random Map Generator and AI, as well as about any aspect of the game. We did our best to ensure players' experience will not be disrupted by unexpected bugs. Hundreds of issues were found and fixed, especially in battle visuals and mechanics. BugfixesĪ lot of effort was spent on fixing and polishing the game as much as possible. New players will now be guided through installation and configuration process, which should reduce confusion and help you get the game running quickly with the best configuration possible. New user-friendly Launcherįollowing numerous reports and complaints, our Launcher got complete overhaul. Many existing mods from our repository have already been translated thanks to combined effort of the community. Go to /bin folder and open MapMixer application Click 'Open Map' and browse the map my-map.h5m.Game will automatically pick preferred language configured in Launcher and enable translations of the content that allows it. VCMI now supports translations - both with original game content and mods. The highlights include expanded RMG options window, optional display of adventure map rewards in Status Window as well as extra tooltips on adventure map and in the battle. There is new in-game menu with more options than ever before. All the features are customisable and can be disabled depending on your preference. We introduced a number of quality-of-like GUI improvements known from popular HD Mod, as well as custom features and options that will make the game more accessible and fun to play. All the animations should have exactly same timing and order as in original game, and adventure map scrolls smoothly. The rendering engine got a rewrite, resulting in smooth and correct animations, as well as overall better performance and lower CPU consumption. ![]() This time we definitely focused on user experience, trying to polish all the features and rectify the issues encountered in the past. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug fixes. However for those who do have a list of their names-or who just feel like brute forcing it-here's a list of units and their IDs.VCMI project is gaining momentum recently. Unfortunately I do not currently have a list of these names. There is a command for adding only a specific creature to a given hero but it requires knowledge of the names of each hero as they appear in the game's files. Now I'm using win10 everything seems fine but when I try to generate a new map, then save it, it displays my map has been saved but never appears in the map. It doesn't save my maps for some reason, I never had this problem before I was running it on win7. WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125 I have a problem with the random map generator for custom games.NECROMANCER_FEAT_SPELLPROOF_BONES = 106.If for whatever reason you have trouble adding a given skill to your hero, try the alternative method. The following two examples will both add the Learning skill to a selected hero. There are two different ways that skills can be added to a hero.
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